Game Mechanics Glossary
This glossary provides clear, easy-to-understand definitions for the most common board-game mechanics featured across our products. It’s designed to help players quickly learn what each mechanic means and how it shapes the gameplay experience. Use it as a reference when browsing titles to better understand the icons and terminology you’ll see throughout the site.
-
-
Action Points
A player gains a set number of Action or Operation Points each turn, which they can spend on vari... A player gains a set number of Action or Operation Points each turn, which they can spend on various Actions.
-
-
Action Queue
Players create Action Queues to perform actions in a sequence, using either "Batch" queues and ex... Players create Action Queues to perform actions in a sequence, using either "Batch" queues and executing all actions in order, or "Rolling" queues by adding actions to the end and executing the first one; these queues can be individual or shared among players.
-
-
Area Majority
A mechanic where players compete for influence over shared spaces. Unlike strict area control gam... A mechanic where players compete for influence over shared spaces. Unlike strict area control games, multiple players can occupy the same area, with points awarded to those holding the most influence.
-
-
Auction
This mechanic requires you to place a bid, usually monetary, on items in an auction of goods in o... This mechanic requires you to place a bid, usually monetary, on items in an auction of goods in order to enhance your position in the game. These goods allow players future actions or improve a position. The auction consists of taking turns placing bids on a given item until one winner is established, allowing the winner to take control of the item being bid on. Usually there is a game rule that helps drop the price of the items being bid on if no players are interested in the item at its current price. In most games, once a winner for one item is done, if there are more items to be bid upon, another auction is held for those items. The process repeats until a game condition is met or items are exhausted in the auction phase of the game.
-
-
Automatic Resource Growth
A guaranteed resource gain that occurs automatically when specific game conditions are met.
-
-
Bag Building
Players collect and place new components into their personal bag, gradually refining them over ti... Players collect and place new components into their personal bag, gradually refining them over time by adding or removing less useful ones.
-
-
Card Driven
A game where cards drive the majority of the gameplay, forcing players to choose between using a ... A game where cards drive the majority of the gameplay, forcing players to choose between using a card for actions or its special effects. Common in wargames and political games, this mechanic offers numerous strategic choices
-
-
Contracts
Players complete Contracts to earn rewards. These special goals require planning and coordination... Players complete Contracts to earn rewards. These special goals require planning and coordination, and can be either public - open for all players to compete for - or private, only achievable by the owner.
-
-
Deck Building
Players collect and place new cards into their personal deck, gradually refining them over time b... Players collect and place new cards into their personal deck, gradually refining them over time by adding or removing less useful ones.
-
-
Deck Construction
Before playing, each player will build a customized deck of cards that they will use in the game.
-
-
Deduction
Players try to uncover hidden information using clues.
-
-
Dice Building
Players collect and place new dice into their personal dice pool, gradually refining them over ti... Players collect and place new dice into their personal dice pool, gradually refining them over time by adding or removing less useful ones.
-
-
Dice Placement
Players place dice (often called 'workers') to take actions from a shared set of available option... Players place dice (often called 'workers') to take actions from a shared set of available options. Actions have limits, may block others, and usually refresh each round. Workers are represented by dice whose pip values impact play.
-
-
Drafting
In Drafting games, players take cards, tiles, or other items from a shared pool to gain advantage... In Drafting games, players take cards, tiles, or other items from a shared pool to gain advantages or build collections to meet game objectives.
-
-
End Game Bonuses
Players gain or lose bonus Victory Points (VPs) at the end of the game for meeting specific condi... Players gain or lose bonus Victory Points (VPs) at the end of the game for meeting specific conditions.
-
-
Events
Actions that occur automatically, immediately affecting the game environment or influencing futur... Actions that occur automatically, immediately affecting the game environment or influencing future turns.
-
-
Follow Actions
One player chooses an action, and others may copy or modify that same action. Often used with Act... One player chooses an action, and others may copy or modify that same action. Often used with Action Drafting or Role Selection.d by dice whose pip values impact play.
-
-
Grid Coverage
Players fill a grid or area using shapes like polyominoes, covering spaces defined by the board.
-
-
Grid Movement
Grid Movement is when components move across a square, hexagonal or other predefined grid, with g... Grid Movement is when components move across a square, hexagonal or other predefined grid, with games having one or multiple components.
-
-
Hand Management
Hand management is a mechanic where players choose which cards (or components) to play, hold, or ... Hand management is a mechanic where players choose which cards (or components) to play, hold, or discard, balancing short-term actions with long-term strategy.
-
-
Investment
Games that simulate and teach players about the stock market and wealth building, letting them bu... Games that simulate and teach players about the stock market and wealth building, letting them buy and sell assets while managing risk and strategy in a safe, simulated environment.
-
-
Map Addition
Players collectively explore and build a map by adding tiles or cards throughout the game, aiming... Players collectively explore and build a map by adding tiles or cards throughout the game, aiming to meet specific goals or score points based on the final layout.
-
-
Market
Players buy, sell, and trade resources or stocks, aiming to grow wealth through strategic decisio... Players buy, sell, and trade resources or stocks, aiming to grow wealth through strategic decisions in a fluctuating economy.
-
-
Matching
Players try to find identical items, pairs, or cards based on attributes like color, number, or s... Players try to find identical items, pairs, or cards based on attributes like color, number, or symbol, often racing to complete sets or matches.
-
-
Memory
Hidden, trackable information where players take turns flipping hidden cards or components to fin... Hidden, trackable information where players take turns flipping hidden cards or components to find pairs or specific items, using recall to collect their desired pieces.
-
-
Multi-Use Cards
A game that utilizes cards that provide players with multiple possible actions, but only one can ... A game that utilizes cards that provide players with multiple possible actions, but only one can be selected.
-
-
Paper and Pencil
Pencil-and-paper games use only paper and a writing tool for drawing boards, marking moves, and t... Pencil-and-paper games use only paper and a writing tool for drawing boards, marking moves, and tracking scores or words, as well as creative drawing games.
-
-
Pattern Recognition
Players identify or create patterns formed with game pieces, cards, or tiles, using strategy and ... Players identify or create patterns formed with game pieces, cards, or tiles, using strategy and deduction to achieve objectives or score and win.
-
-
Pick-up and Deliver
Players transport items from one location to another to complete objectives, earning points or mo... Players transport items from one location to another to complete objectives, earning points or money while managing routes efficiently.
-
-
Race
Games that award victory to the first player to reach a goal, like a track, point total, or map o... Games that award victory to the first player to reach a goal, like a track, point total, or map objective.
-
-
Rondel
A Rondel is a circular track of actions (usually in the shape of a pie) where players move tokens... A Rondel is a circular track of actions (usually in the shape of a pie) where players move tokens to select moves, paying extra to move farther, balancing short- and long-term strategy.
-
-
Route Building
Games that involve the development of connecting locations on a map to score points, complete obj... Games that involve the development of connecting locations on a map to score points, complete objectives, or create networks, often using strategic placement and planning.
-
-
Set Collection
Players collect pieces in the game to make a ‘set’. These pieces can be anything, but are usually... Players collect pieces in the game to make a ‘set’. These pieces can be anything, but are usually cards or tiles, and their value is often dependent on being part of a specific collection of like items.
-
-
Shrinking Map
Games where the playable area decreases over time, forcing players to adapt to a smaller space an... Games where the playable area decreases over time, forcing players to adapt to a smaller space and limited options.
-
-
Simulation
Simulation games model real events or situations, often including detailed mechanics to reflect r... Simulation games model real events or situations, often including detailed mechanics to reflect reality.
-
-
Simultaneous Action Selection
Players secretly choose actions at the same time, then reveal them, requiring anticipation and st... Players secretly choose actions at the same time, then reveal them, requiring anticipation and strategy.
-
-
Stock Holding
Stock holding games have players buy, sell, own and even trade shares to earn the most money, oft... Stock holding games have players buy, sell, own and even trade shares to earn the most money, often using strategies and market manipulation.
-
-
Sudden Death Ending
The game has a set victory condition and potential variable conditions that can end the game early.
-
-
Team-Based Game
In team-based games, groups of players compete against each other, with structures like 2v2, 3v3,... In team-based games, groups of players compete against each other, with structures like 2v2, 3v3, 2v2v2, or One vs. All.
-
-
Tech Trees
Players may unlock new or improved actions during the game, often called Technologies, via trees ... Players may unlock new or improved actions during the game, often called Technologies, via trees or tracks.
-
-
Tile Placement
Games involve placing tiles to score points or trigger actions, with placement influenced by adja... Games involve placing tiles to score points or trigger actions, with placement influenced by adjacency, clusters, or the tiles own properties.
-
-
Track Movement
Players advance pieces along a defined path, using dice, cards, or other means to score points, t... Players advance pieces along a defined path, using dice, cards, or other means to score points, trigger actions, or reach goals.
-
-
Trick-Taking
In trick-taking games, players play cards in rounds called tricks, following specific suits when ... In trick-taking games, players play cards in rounds called tricks, following specific suits when possible, with the highest card or a trump winning the trick.
-
-
Tug of War
Games that have teams compete to pull a marker across a line or on a track towards or away from a... Games that have teams compete to pull a marker across a line or on a track towards or away from a central, neutral position, using trivia, strategy, or cards to gain ground.
-
-
Variable Player Powers
A mechanic that gives each player unique abilities and powers, creating asymmetric gameplay and d... A mechanic that gives each player unique abilities and powers, creating asymmetric gameplay and different paths to victory, often providing different strategies to win
-
-
Worker Placement
Players place tokens (often called 'workers') to take actions from a shared set of available opti... Players place tokens (often called 'workers') to take actions from a shared set of available options. Actions have limits, may block others, and usually refresh each round.